Far Far West Maps: All Regions and How to Unlock Them
The World Map
Missions are chosen by region on the World Map. Two maps unlock by default — Far West and Canyon — and the rest gate behind NPC questlines rather than raw level. Each map carries 10 Hero Graves, 3 Music Discs, a possible trainwreck event and at least one secret (secret missions index).
Region Overview
| Region | Unlock | Signature features |
|---|---|---|
| Far West | Default | Ghost Bells secret, purple obelisk, starting questline |
| Canyon | Default | Medallions secret mission, purple obelisk |
| Desert | Questline | Grave sites, cactus terrain |
| Woodlands | ”To The Woodlands We Go!” chain | Forest bounties |
| Jungle | Questline | Jungle secret mission; Jungle Dungeons since Frostburn |
| Hellfire | Frostburn unlock | New region + secret, shows as unavailable until triggered |
| Far Far North | Frostburn era | The wintry frontier tied to the Frost school’s debut |
Unlocking Hellfire
Hellfire appears on the World Map marked unavailable until its unlock is completed — it’s progression-gated, not paywalled. Day-one community guides covered the unlock within hours of Frostburn; combined with the new Frost school it’s the patch’s main destination (Frostburn breakdown).
Which Map to Farm
- Equipment fragments: any map’s boss + Coyote spawns work; pick the one whose secret you haven’t cleared for double value.
- Uranium: found in-match since Frostburn across regions.
- Souls for the Gamba Machine: density favors horde-heavy maps (Desert).
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