Far Far West Bosses and Cryptics: Full Enemy Index
Enemy Families
Three layers of opposition: regular enemies (Grunts, Slingers, Kamikazes, Vultures and friends), bounty bosses that anchor missions, and the Cryptic family — corrupted elite variants that the wiki catalogues as their own enemy class.
The Cryptic Roster
The wiki tracks a Cryptic variant for most enemy types — a sign of how central the family is:
Barricade, Bomber, Bosses, Bull, Deadeye, Deathrattle, Grunt, Horseman, Kamikaze, Lich, Minigunner, Necromancer, Nuker, Overseer, Prowler, Raven, Saloon, Scanner, Slinger, Train, Vulture.
The named standouts — Lich, Necromancer, Horseman, Overseer, Raven — behave as mini-encounters rather than stat-buffed mobs. Treat any Cryptic sighting as a priority target: they punish ignoring them longer than regular elites do.
Bounty Bosses
Bounty missions end at a boss whose kill also drops equipment fragments — the main unlock currency for new weapons (6 fragments per weapon). If you’re chasing a specific gun, boss-capped missions beat pure horde maps.
Practical Notes
- Weakspots matter: weakspot damage is a tracked stat with its own Joker support (Weakspot, Weakspot Refund). Precision weapons like the Long Ranger exploit boss weakspots hardest.
- Voodoo corruption works on elites: turning part of a wave mid-boss-fight is the school’s co-op party trick (spells guide).
- Frostburn additions: Hellfire’s roster and the Jungle Dungeon encounters are still being catalogued by the community; we list only confirmed entries and mark the rest as unverified.
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