Far Far West Builds: Loadouts That Carry the Frostburn Patch

Anatomy of a Build

Every loadout has four decisions:

  1. Main weapon — your damage pattern (tier list)
  2. Sidearm element — your status effect and combo primer
  3. Up to 3 spells — school synergy (spell tier list)
  4. Joker pattern — what the run scales into (jokers guide)

The Lasso Survivability Build

The community’s post-Frostburn darling (“Never Die Again with This Lasso Build”, 20k+ views within a day): built around the Lasso utility for repositioning out of lethal situations, stacked with sustain Jokers (Second Wind, Thick Skin, Healthy Boi patterns). It trades ceiling damage for the ability to solo bounties you have no business surviving.

Long Ranger Weakspot Build

The S-tier precision rifle plus weakspot Jokers (Weakspot, Weakspot Refund, Focus Shot). Bounty bosses evaporate; the cost is trash-clear, which your spells must cover — Elec arcs or Acid pools fill the gap.

Frost Combo Caster

New this patch: Frost primer fields + a detonator school, with the weapon slot as backup rather than centerpiece. See spell combos for the trigger table. Voodoo’s corruption kit is the co-op variant.

Leveling Efficiently

  • Leftover Uranium converts to Weapon and Hero XP at the end screen — bank it when you don’t need trades (Frostburn guide).
  • Weapon XP counts damage dealt capped at kill — overkill damage doesn’t count, so finishing weak enemies with your leveling weapon beats dumping a Minigun belt into corpses.
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